Scurveball was imagined by my team of six, and I helped bring that to life. They had a certain image in mind and with my tools, they made the game that they had imagined in their head.
I've learned so much just from making a this simple hot-potato style game. I've learned how to use the Animator, organize code structure, and has helped me reinforce certain conventions I've learned in previous classes.
Special Thanks:
Thanks to Jeremy Crockett for helping with the water cannon. He quickly prototyped the idea that our designers wanted and I iterated it to suit our game. Thanks to John Groot for helping with the Scriptable Object Singleton, which sped up our development process.
Contributions
- Role: Programmer, Animator
- Kraken
- Tentacle animation
- Behavior
- Game Loop
- Cannon Behavior
- Bomb Behavior
- Ship
- Explosions
- Sail Physics
- Damage States
- Implement sound/music
- Designer Tools
- Adjustable Game Variables
- Singletons
Sleepless nights combining everything
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