1HAMMER

1HAMMER

Thursday, June 8, 2017

Scurveball: A post-mortem

Chayanne Khan

Scurveball was imagined by my team of six, and I helped bring that to life. They had a certain image in mind and with my tools, they made the game that they had imagined in their head.
I've learned so much just from making a this simple hot-potato style game. I've learned how to use the Animator, organize code structure, and has helped me reinforce certain conventions I've learned in previous classes.



Special Thanks: 
Thanks to Jeremy Crockett for helping with the water cannon. He quickly prototyped the idea that our designers wanted and I iterated it to suit our game. Thanks to John Groot for helping with the Scriptable Object Singleton, which sped up our development process.


Contributions
  • Role: Programmer, Animator
    • Kraken
      • Tentacle animation
      • Behavior
    • Game Loop
    • Cannon Behavior
    • Bomb Behavior
    • Ship
      • Explosions
      • Sail Physics
      • Damage States
    • Implement sound/music
    • Designer Tools
      • Adjustable Game Variables
      • Singletons
    • Sleepless nights combining everything

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