First of all, I just want to say that I am so proud of my teammates. They worked extremely hard to get the game where it is with the time we had. Its amazing to see the progress that we made after each iteration. We had a solid idea and prototype from the get go and we ran with it. As a team we preserved and made some really great design decision to solve problems that were plaguing the game. Adam made sure that the game got A LOT of play-testing which was a huge factor in our success. We did a good job of taking the feedback and shaping the game the way it needed to be. I think Scurveball is inching towards that sweet spot where we can take the game to a whole other level.
Out of everyone on the team I did the least amount of work by far. I was reluctant to meet in person and missed a few but did attend all voice chats and dischord meetings. I had terrible personal things happen to me over the quarter and I wasn't able to function at 100% mentally. I wasn't able to contribute the way I wanted to and/or should have. I wanted to help with the art and implementing design but I didn't want to get in the way or slow us down so I focused on the sounds. I hope that when we continue this game I can contribute more. With all that I had going on over the past 3 months I was really lucky to be on this team. Adam, Ash, Jacob, Chayanne, and Will are one of the nicest and funniest people I have ever met. Our team chemistry was strong and I'm just so thankful that I had such amazing people on my team. I probably would have dropped the class if I was on any other team.
My Contributions: Sound Designer
Initial design
Created theme music and sudden death track
- made multiple tracks to find the right one
All sound effects
- made 4 of each effect for variety
Created a sounds manager
- Allowed us to play variations of all the sound effects randomly and/or at a certain time.
- Play a sound and stop
Created the instructions page
Took notes during each playtest
- I made sure that note were being taken whenever we got feedback. Whether it was on a piece of paper, google docs, or my phone I made sure that notes were taken. I sat next to the play-testers and took a lot of notes. I would like to think that all my notes helped us.
Even though I did the least out of everyone on the team I still gave my all. I put a lot of hard work into my music tracks and making the sound effects juicy. I did my best to contribute to the design throughout and made sure that we got all the feedback that we could get recorded.
I used freesound.org and soundbible.com to find sounds. I then imported them into Audition and Ableton Live to make them juicy.
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