1HAMMER

1HAMMER

Wednesday, June 7, 2017

ScurveBall Final Beta Post - Jacob Fragoso

What a rush this game has been. Overall I am proud about the end result more so than I have been about any project at DePaul. Here is everything I worked on


Concept:
Initial Concept Piece
Collecting Reference
Art Style Experimentation
Color Scheme Experimentation

Modeling:
Waves
Cloud
First Ship Variant
Second Ship Variant & Mesh Collider Cut-Outs
Kraken Head & Arms
Curtains
Bomb Cut Out
Stage Light

UVs: 
Most Everything

Texturing:
Boat Damage States 1-4
Kraken
First Ship Texture

Particles:
Confetti Water Stream
Fire Heat
Fire Cloth
Confetti Embers
Smoke
Broken Wood Planks

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