Week of April 13th:
This past week I met with my team to hammer out the finer details of how we want gameplay to work and I worked a lot more on the prototype making sure that the cannons have a sort of 'gravity' pulling them down, and also restricting their range of movement allowing the player to turn to face the ball easier as it bounces. Also regarding the cannon movement, I removed the cannons reliance on Unity's physics system, and reformatted the code in a way that allows better control and easier tweaking within Unity's inspector for the designers and other devs on the team to use. For the prototype, I also added in the cannon model assets and added movement to programmer art/blocked-out ships to simulate how ships bob up and down on waves. For the coming week, I plan to add the shield mechanic to the game, as well as better improve the bomb's reaction to the angle in which the player shoots at the bomb.
Ash - Programmer/Producer
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