As our art style becomes more and more realized we have run into complications with our holistic game feel. There is an obvious pull for me as the artist to push the stylized look of our puppet theater, but if we get too stylized the overall game loses out on the clear readability of player interactions. As of right now, we have two models for our player ship, one with depth and one without - play testing will show us which make a more whole game experience.
In other art news we have developed a couple of aesthetic as well as practical props for the scene. Clouds and birds add some variety and motion to the background, while the new Kraken model can swat and lift the bomb ball in order to keep it inplay or cause some chaos.
Until next time
Jacob Fragoso
Artist
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