The shadow puppet concept changed the whole staging of how our game existed in the game world. Instead of being a one to one representation of the action, the story became about two pirates retelling their stories at sea. This has shifted our sound focus to really focus on getting real voices for the announcers and the audience. It also gives our art and design some fun ways to bring legendary sea stories like the kraken into game events. Looking forward to next week the team will be in the proxy stage of development, getting as much in as possible to then flesh it out in the weeks to come.

Until next week,
Jacob - Art & Design
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