1HAMMER

1HAMMER

Sunday, April 16, 2017

Week of April 13th:

Things are starting to ramp up. We've discussed some core features of the game that'll surely make it interesting to play. We just need to implement it and see if it seems fair and balanced. The next couple of weeks are going to be code heavy, but that's where the fun will start for Ash and I. 

As we think of these features, I remind myself that implementing all these features will eventually lead to feature creep and we'll have a tough time deciding what things we want to keep.
I've implemented a really nice menu that lets us change values of mechanics in the game. It's a very basic menu with a slider. It's sort of a hard manage because we have to create a new script for each value we want to control, but it'll have to do.

We're getting new assets this week and it'll help us imagine how we want the final game to look like. We're going for a 2.5D game, so this next prototype will actually have some atmosphere and define the exposition of the game.

-Chayanne (Programmer)

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