We've got alpha footage of the game with the core game loop working + sfx & music.
The next steps would be animation and an end state. Incorporating the end state should be doable in about a week, the animation will probably be an on-going process until beta.
As far as what we're seeing in this video:
- Menu screen that plays one of our voice lines when the game is loading.
- Core game mechanics of firing at the bomb in attempt to knock it into the opposing ship
- SFX for key game interactions (firing, collision, confirmation of hit)
- NEW - ability to charge your shot as tracked by the slider at the bottom, next to the player's ammo count.
- NEW - special spotlight that tracks the bomb's movements
- NEW - bloom lighting effects and edge-detection on camera
- NEW - Ship redesigned to give a better view of the top opening
- NEW - bomb now sits motionless in the air until first collision
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